This tool was originally made by FCH823 for Dishonored and later expanded to other games thanks to the help and motivation of Wastelander121

Authors:
FCH823: Functional requirements, software development
Wastelander121: Functional requirements, testing, research

Special thanks:
Gildor for UE Viewer source code: https://www.gildor.org/. 
This allowed me to understand how to read Unreal 3 UPK/TFC files

Eliot for the UE-Explorer source code: https://eliotvu.com/portfolio/view/21/ue-explorer.
This allowed me to understand how to read objects of type Class, Property etc... as well as parse scripts

The authors of this article for XCom:EU 2012: https://wiki.nexusmods.com/index.php/Modifying_Textures_without_TexMod_-_XCOM:EU_2012
This allowed me to undertand how to modify UE3 packages and create the first version of the tool for Dishonored

pashok6798 for the PS4 texture encoding/decoding algorithm: https://github.com/pashok6798/TTG_Tools/tree/master (original algorithm by daemon1 and tge)
This allowed me to create my own implementation

thethiny for MK11-PackageExtractor source code: https://github.com/thethiny/MK11-PackageExtractor
This helped me to create my own implementation of the Mortal Kombat 11 package parser

thethiny and ermaccer for support in testing Injustice 2 / Mortal Kombat 11

Dageron for the XBox360 texture decoding whose implementation can be found in various projects around the web
Together with Gildor's decoding algorithm, this allowed me to create my own code for encoding/decoding

NeverAloneInTheAsylum for the help with the integrity check

Supercoolsonic for helping with adding support for A Hat in Time's skeletal meshes

stricq for the texture decoding source code: https://github.com/stricq/UPKManager
This helped me to create my own implementation of the texture decoding/encoding for "Blade and Soul"

FrancisLouis, LinkOFF7, Lyall and Weez for figuring out how to access Shadows of the Damned: Hella Remastered package files and what compression method they used.

DaZombieKiller for figuring out the package header parser for XCOM: Chimera Squad

h3x3r for figuring out part of the TFC table of content for Singularity

I also used a number of .Net libraries, so credits to:
Nominom for BCnEncoder.NET : https://github.com/Nominom/BCnEncoder.NET
SixLabors for ImageSharp https://github.com/SixLabors/ImageSharp
Aloneguid for IronCompress https://github.com/aloneguid/ironcompress
Zyborg for zlib.net https://github.com/zyborg/zlib.net
zivillian for Lzo.net https://github.com/zivillian/lzo.net
NotOfficer for oodle.NET https://github.com/NotOfficer/Oodle.NET
The developers of YAXlib: https://github.com/YAXLib/YAXLib

Official links to this tool (v2.0.0.0+):
https://www.nexusmods.com/site/mods/587
https://www.nexusmods.com/site/mods/588

Official links to my original Dishonored only version of this tool (v1.0.0.0):
https://www.nexusmods.com/dishonored/mods/49
https://www.nexusmods.com/dishonored/mods/50
