; PickUpTypes data file
; ----------------
; For the time being we are gonna use this text file to modify existing pickup types.
; List of PickUp Types can be found in DebugTweak "Mechanics.Pickups.Types"
;

PickUpType_Begin	"Silver Coin"
	PickUpType_ActivateSfx			"PickupCoin"
	PickUpType_CollectSfx			"Pkup_Coin"
	PickUpType_ActivateLegoFX		"Stud_Collect"
	PickUpType_CollectLegoFX		"Stud_Collect"
	PickUpType_TrailLegoFX			"CALL_Stud_SILVER"
PickUpType_End

PickUpType_Begin	"Gold Coin"
	PickUpType_ActivateSfx			"PickupCoin"
	PickUpType_CollectSfx			"Pkup_Coin"
	PickUpType_ActivateLegoFX		"Stud_Collect"
	PickUpType_CollectLegoFX		"Stud_Collect"
	PickUpType_TrailLegoFX			"CALL_Stud_GOLD"
PickUpType_End

PickUpType_Begin	"Blue Coin"
	PickUpType_ActivateSfx			"Pkup_CoinB"
	PickUpType_CollectSfx			"Pkup_CoinB"
	PickUpType_ActivateLegoFX		"Stud_Collect"
	PickUpType_CollectLegoFX		"Stud_Collect"
	PickUpType_TrailLegoFX			"CALL_Stud_BLUE"
PickUpType_End

PickUpType_Begin "Minikit"
	PickUpType_ActivateSfx 			"Pkup_MK_Appear"
 	PickUpType_CollectSfx 			"Pkup_MK_Pickup"
 	PickUpType_ActivateLegoFX 		"Minikit1"
 	PickUpType_CollectLegoFX 		"Minikit1"
; 	PickUpType_TrailLegoFX 			""
PickUpType_End

PickUpType_Begin	"Purple Coin"
	PickUpType_ActivateSfx			"Pkup_PurpleStud"
	PickUpType_CollectSfx			"Pkup_PurpleStud"
	PickUpType_ActivateLegoFX		"Stud_Collect"
	PickUpType_CollectLegoFX		"Stud_Collect"
	PickUpType_TrailLegoFX			"CALL_Stud_PURPLE"
PickUpType_End

PickUpType_Begin	"Peril"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_CoinP_FX2"
;	PickUpType_ActivateLegoFX		""
;	PickUpType_CollectLegoFX		""
;	PickUpType_TrailLegoFX			""
PickUpType_End

PickUpType_Begin	"CharacterToken"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_CoinP_FX2"
;	PickUpType_ActivateLegoFX		"PickUp_BlindBag"
	PickUpType_CollectLegoFX		"PickUp_BlindBag"
;	PickUpType_TrailLegoFX			""
PickUpType_End

PickUpType_Begin	"Heart"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_Heart"
;	PickUpType_ActivateLegoFX		""
;	PickUpType_CollectLegoFX		""
;	PickUpType_TrailLegoFX			""
	PickUpType_Radius				0.2		//Visual Radius
	PickUpType_Height				0.1		//Collection Height
	PickUpType_CollectRadiusMul		1.0		//How much bigger than the visual radius is the collection radius?
PickUpType_End

PickUpType_Begin	"Red Brick"
;	PickUpType_ActivateSfx			"Pkup_MK_Appear"
	PickUpType_CollectSfx			"Pkup_RedBrick"
;	PickUpType_ActivateLegoFX		""
	PickUpType_CollectLegoFX		"Collect_RedBrick"
;	PickUpType_TrailLegoFX			""
PickUpType_End

PickUpType_Begin	"Ghost Pickup"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_GhostCoin"
;	PickUpType_ActivateLegoFX		""
;	PickUpType_CollectLegoFX		""
;	PickUpType_TrailLegoFX			""
PickUpType_End

PickUpType_Begin	"Gold Brick"
;	PickUpType_ActivateSfx			"Pkup_MK_Appear"
	PickUpType_CollectSfx			"Pkup_GoldBrick"
;	PickUpType_ActivateLegoFX		""
	PickUpType_CollectLegoFX		"Collect_GoldBrick"
;	PickUpType_TrailLegoFX			""
PickUpType_End

///////////////////
//INCREDIBRICKS
///////////////////

PickUpType_Begin "IncrediTile1x1"
	PickUpType_ActivateSfx 			"Pkup_MK_Appear"
 	PickUpType_CollectSfx 			"Pkup_IncrediBrick_01"
 	PickUpType_ActivateLegoFX 		"Minikit1"
 	PickUpType_CollectLegoFX 		"Minikit1"
; 	PickUpType_TrailLegoFX 			""
PickUpType_End

PickUpType_Begin "IncrediBrick1x1"
	PickUpType_ActivateSfx 			"Pkup_MK_Appear"
 	PickUpType_CollectSfx 			"Pkup_IncrediBrick_02"
 	PickUpType_ActivateLegoFX 		"Minikit1"
 	PickUpType_CollectLegoFX 		"Minikit1"
; 	PickUpType_TrailLegoFX 			"Callout_Incredibrick"
PickUpType_End

PickUpType_Begin "IncrediBrick2x2"
	PickUpType_ActivateSfx 			"Pkup_MK_Appear"
 	PickUpType_CollectSfx 			"Pkup_IncrediBrick_03"
 	PickUpType_ActivateLegoFX 		"Minikit1"
 	PickUpType_CollectLegoFX 		"Minikit1"
; 	PickUpType_TrailLegoFX 			"Callout_Incredibrick"
PickUpType_End

PickUpType_Begin "IncrediBrick2x4"
	PickUpType_ActivateSfx 			"Pkup_MK_Appear"
 	PickUpType_CollectSfx 			"Pkup_IncrediBrick_04"
 	PickUpType_ActivateLegoFX 		"Minikit1"
 	PickUpType_CollectLegoFX 		"Minikit1"
; 	PickUpType_TrailLegoFX 			"Callout_Incredibrick"
PickUpType_End

///////////////////////
// Hub Thief Pickups //
///////////////////////

PickUpType_Begin	"ThiefPickup1"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_SuperCounter"
;	PickUpType_ActivateLegoFX		""
	PickUpType_CollectLegoFX		"Stud_Collect_Lrg"
;	PickUpType_TrailLegoFX			""
PickUpType_End

PickUpType_Begin	"ThiefPickup2"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_SuperCounter"
;	PickUpType_ActivateLegoFX		""
	PickUpType_CollectLegoFX		"Stud_Collect_Lrg"
;	PickUpType_TrailLegoFX			""
PickUpType_End

PickUpType_Begin	"ThiefPickup3"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_SuperCounter"
;	PickUpType_ActivateLegoFX		""
	PickUpType_CollectLegoFX		"Stud_Collect_Lrg"
;	PickUpType_TrailLegoFX			""
PickUpType_End

PickUpType_Begin	"ThiefPickup4"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_SuperCounter"
;	PickUpType_ActivateLegoFX		""
	PickUpType_CollectLegoFX		"Stud_Collect_Lrg"
;	PickUpType_TrailLegoFX			""
PickUpType_End

///////////////////////
// Blind Bag Pickup  //
///////////////////////

PickUpType_Begin	"BlindBag"
;	PickUpType_ActivateSfx			""
	PickUpType_CollectSfx			"Pkup_BlindBag"
;	PickUpType_ActivateLegoFX		""
	PickUpType_CollectLegoFX		"PickUp_BlindBag"
;	PickUpType_TrailLegoFX			""
PickUpType_End
