//===== Types ====================================//

KrawlieTypes
{
	//KrawlieType InGenHunter_Camo
	//{
	//	CharDef "INGENHUNTER_CAMO"
	//	ExpensiveRender
	//}

	//////////////////////////////////////////////////////////////////////////////////
	//                                    Gameplay                                  //
	//////////////////////////////////////////////////////////////////////////////////

	KrawlieType Corn
	{
		DrawLodWithSpecial	 	0 "CUT_CornKrawlie_High"
		DrawLodWithSpecial	 	1 "CUT_CornKrawlie_Low"
		Scene					CommonObjects\CUT_CornKrawlie.GSC
		OverrideLodDistances	5.0 10.0 20.0 30.0
		Height					1.0
		Radius					0.1
	}

	//////////////////////////////////////////////////////////////////////////////////
	//                                   Civilians                                  //
	//////////////////////////////////////////////////////////////////////////////////

	KrawlieType Civilian1_1A
	{
		CharDef "Civilian1"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 30.0 50.0 100.0 200.0 500.0
	}

	KrawlieType Civilian2_1A
	{
		CharDef "Civilian2"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 30.0 50.0 100.0 200.0 500.0
	}

	KrawlieType Civilian3_1A
	{
		CharDef "Civilian3"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 30.0 50.0 100.0 200.0 500.0
	}

	KrawlieType Civilian4_1A
	{
		CharDef "Civilian4"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 30.0 50.0 100.0 200.0 500.0
	}

	KrawlieType Civilian5_1A
	{
		CharDef "Civilian5"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 30.0 50.0 100.0 200.0 500.0
	}

	KrawlieType Civilian6_1A
	{
		CharDef "Civilian6"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 30.0 50.0 100.0 200.0 500.0
	}

	KrawlieType Civilian1
	{
		CharDef "Civilian1"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian2
	{
		CharDef "Civilian2"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian3
	{
		CharDef "Civilian3"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian4
	{
		CharDef "Civilian4"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian5
	{
		CharDef "Civilian5"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian6
	{
		CharDef "Civilian6"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}	
	
	KrawlieType Civilian1_PEDESTRIAN
	{
		CharDef "Civilian1_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian2_PEDESTRIAN
	{
		CharDef "Civilian2_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian3_PEDESTRIAN
	{
		CharDef "Civilian3_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian4_PEDESTRIAN
	{
		CharDef "Civilian4_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian5_PEDESTRIAN
	{
		CharDef "Civilian5_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian6_PEDESTRIAN
	{
		CharDef "Civilian6_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}
	
	KrawlieType Civilian7_PEDESTRIAN
	{
		CharDef "Civilian7_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian8_PEDESTRIAN
	{
		CharDef "Civilian8_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian9_PEDESTRIAN
	{
		CharDef "Civilian9_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian10_PEDESTRIAN
	{
		CharDef "Civilian10_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian11_PEDESTRIAN
	{
		CharDef "Civilian11_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}
	
	KrawlieType Civilian12_PEDESTRIAN
	{
		CharDef "Civilian12_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType MetrovillePoliceOfficer_PEDESTRIAN
	{
		CharDef "MetrovillePoliceOfficer_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}
	
	KrawlieType MetrovillePoliceOfficer2_PEDESTRIAN
	{
		CharDef "MetrovillePoliceOfficer2_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Fisherman_PEDESTRIAN
	{
		CharDef "Fisherman_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Fisherman_KnittedJumper_PEDESTRIAN
	{
		CharDef "Fisherman_KnittedJumper_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType DockCivilianMale01_PEDESTRIAN
	{
		CharDef "DockCivilianMale01_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType DockCivilianMale02_PEDESTRIAN
	{
		CharDef "DockCivilianMale02_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType DockCivilianMale03_PEDESTRIAN
	{
		CharDef "DockCivilianMale03_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType DockCivilianFemale01_PEDESTRIAN
	{
		CharDef "DockCivilianFemale01_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType DockCivilianFemale02_PEDESTRIAN
	{
		CharDef "DockCivilianFemale02_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType DockCivilianFemale03_PEDESTRIAN
	{
		CharDef "DockCivilianFemale03_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType DockWorkerFemale_PEDESTRIAN
	{
		CharDef "DockWorkerFemale_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType ConstructionWorker1_PEDESTRIAN
	{
		CharDef "ConstructionWorker1_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType ConstructionWorker2_PEDESTRIAN
	{
		CharDef "ConstructionWorker2_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian_Trucker1_PEDESTRIAN
	{
		CharDef "Civilian_Trucker1_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian_Trucker2_PEDESTRIAN
	{
		CharDef "Civilian_Trucker2_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType TruckDriver_PEDESTRIAN
	{
		CharDef "TruckDriver_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian_Mechanic1_PEDESTRIAN
	{
		CharDef "Civilian_Mechanic1_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian_Mechanic2_PEDESTRIAN
	{
		CharDef "Civilian_Mechanic2_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian_Hippy1_PEDESTRIAN
	{
		CharDef "Civilian_Hippy1_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType Civilian_Hippy2_PEDESTRIAN
	{
		CharDef "Civilian_Hippy2_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType TouristFemale_PEDESTRIAN
	{
		CharDef "TouristFemale_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType TouristMale_PEDESTRIAN
	{
		CharDef "TouristMale_PEDESTRIAN"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 8.0 10.0 12.0 15.0 25.0
	}

	KrawlieType NANOFIGURE1
	{
		CharDef "NANOFIGURE1"
		//ExpensiveRender
	}

	KrawlieType NANOFIGURE2
	{
		CharDef "NANOFIGURE2"
		//ExpensiveRender
	}

	KrawlieType NANOFIGURE3
	{
		CharDef "NANOFIGURE3"
		//ExpensiveRender
	}



	//////////////////////////////////////////////////////////////////////////////////
	//                                  Creatures                                   //
	//////////////////////////////////////////////////////////////////////////////////

	KrawlieType GreenFish
	{
		CharDef "FISHLOW_Green"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0
	}

	KrawlieType OrangeFish
	{
		CharDef "FISHLOW_Orange"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0
	}

	KrawlieType PinkFish
	{
		CharDef "FISHLOW_Pink"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0
	}

	KrawlieType PurpleFish
	{
		CharDef "FISHLOW_Purple"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0
	}

	KrawlieType RedFish
	{
		CharDef "FISHLOW_Red"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0
	}

	KrawlieType YellowFish
	{
		CharDef "FISHLOW_Yellow"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0
	}

	KrawlieType Seagull
	{
		CharDef	"Seagull"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0
	}

	KrawlieType DragonFly
	{
		CharDef	"DragonFly"
		//ExpensiveRender	

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0
	}

	KrawlieType Tarantula
	{
		CharDef	"Tarantula"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0	
	}

	KrawlieType Snake
	{
		CharDef	"Snake"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0	
	}

	KrawlieType Snake_Red
	{
		CharDef	"SNAKE_Red"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0	
	}

	KrawlieType Rat
	{
		CharDef	"Rat"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0	
	}
	
	KrawlieType Chicken
	{
		CharDef	"Chicken"
		//ExpensiveRender

		// LOD Overrides
		OverrideLodDistances 5.0 8.0 10.0 12.0 15.0	
	}

	//////////////////////////////////////////////////////////////////////////////////
	//                                Flying Stuff                                  //
	//////////////////////////////////////////////////////////////////////////////////

	
}


//===== Groups ====================================//

KrawlieGroups
{
	KrawlieGroup Fish
	{
		Type GreenFish 1.0
		Type OrangeFish 1.0
		Type PinkFish 1.0
		Type PurpleFish 1.0
		Type RedFish 1.0
		Type YellowFish 1.0

		EditorAvailable
	}

	KrawlieGroup Seagull
	{
		Type	Seagull	1.0
		EditorAvailable
	}

	KrawlieGroup DragonFly
	{
		Type	DragonFly 1.0
		EditorAvailable
	}

	KrawlieGroup Tarantula
	{
		Type	Tarantula 1.0
		EditorAvailable
	}

	KrawlieGroup Snake
	{
		Type	Snake 1.0
		EditorAvailable
	}

	KrawlieGroup SNAKE_Red
	{
		Type	SNAKE_Red 1.0
		EditorAvailable
	}

	KrawlieGroup Rat
	{
		Type	Rat 1.0
		EditorAvailable
	}
	
	KrawlieGroup Corn
	{
		Type	Corn 1.0
		EditorAvailable
	}
	
	KrawlieGroup Chicken
	{
		Type	Chicken 1.0
		EditorAvailable
	}

	//////////////////////////////////////////////////////////////////////////////////
	//                                   Civilians                                  //
	//////////////////////////////////////////////////////////////////////////////////

	KrawlieGroup Civilians_1A
	{
		Type	Civilian1_1A	1.0
		Type	Civilian2_1A	1.0
		Type	Civilian3_1A	1.0
		Type	Civilian4_1A	1.0
		Type	Civilian5_1A	1.0
		Type	Civilian6_1A	1.0
		EditorAvailable
	}	
	
	KrawlieGroup Civilians
	{
		Type	Civilian1	1.0
		Type	Civilian2	1.0
		Type	Civilian3	1.0
		Type	Civilian4	1.0
		Type	Civilian5	1.0
		Type	Civilian6	1.0
		EditorAvailable
	}

	KrawlieGroup Pedestirans
	{
        Type	Civilian1_PEDESTRIAN  1.0
		Type	Civilian2_PEDESTRIAN  1.0
		Type	Civilian3_PEDESTRIAN  1.0
		Type	Civilian4_PEDESTRIAN  1.0
		Type	Civilian5_PEDESTRIAN  1.0
		Type	Civilian6_PEDESTRIAN  1.0
		Type	Civilian7_PEDESTRIAN  1.0
		Type	Civilian8_PEDESTRIAN  1.0
		Type	Civilian9_PEDESTRIAN  1.0
		Type	Civilian10_PEDESTRIAN  1.0
		Type	Civilian11_PEDESTRIAN  1.0
		Type	Civilian12_PEDESTRIAN  1.0
		EditorAvailable
    }

	KrawlieGroup NanoCivilians
	{
		Type	NANOFIGURE1 1.0
		Type	NANOFIGURE2 1.0
		Type	NANOFIGURE3 1.0
		EditorAvailable
	}

	//////////////////////////////////////////////////////////////////////////////////
	//                                  Creatures                                   //
	//////////////////////////////////////////////////////////////////////////////////

	

	//////////////////////////////////////////////////////////////////////////////////
	//                                    Parts                                     //
	//////////////////////////////////////////////////////////////////////////////////

	
}

