// File used to test that we are readding this parameters right. See ChaseCamera_UnitTest::ReadSettings().
// This file does not need to be on _chasecam_list.txt
stick_length 3.4
tether_scale 1.2
stick_height 1.6
stick_sphere_radius 1.5

lookat_offsetx 3.0
lookat_offsety 2.0
lookat_offsetz 1.0

euler_x -4.0
euler_y 2.0
euler_z 5.0

pan_auto_stationary_time 3.0
pan_auto_rotate_speed 1.5
pan_auto_zoom_speed 2.2
pan_user_rotate_speed 4.0
moving_auto_rotate_speed 4.5

// note: this two values now represent the time it takes to travel half the distace from the current position to the target position. - AR
smooth_position 1.3
smooth_lookat 1.7

blend_in_time 0.4

los_look_ahead 2.7
los_width 0.8
los_height 1.7

screen_top 4.3
screen_bottom 3.5

focal_region 2.0
focal_bias 0.7
fstop 4.5
DOF_region_NearAndFar
DOF_method_OctagonalBokeh

pos_seek_scale 0.1
ang_seek_scale 0.4

lower_angle_limit -40.0
upper_angle_limit 74.0
yaw_angle_limit 127.0

lookat_velocity_weight 0.4	// What does this do?

fov 0.9
vertigo 1.5

inherit_player_movement_x 1.0
inherit_player_movement_y 2.0
inherit_player_movement_z 3.0

priority 2.0
avoidance_weight 0.2

nearclip 0.8
farclip 200
emergency_nearclip 0.4

position_forwards_anticipation 0.2
lookat_forwards_anticipation 0.8
rise_with_speed 5.0
elevation_correction_strength 0.4

suppress_y_tracking 0.7
avoid_water_strength 0.4	// Don't avoid water
avoid_water_ratio 0.8
avoid_obstructions_strength 0.2

fixed_angle 1.0
fixed_angle_strength 0.4
fixed_angle_elevation_correction 1.0
suppress_first_person 1.0
auto_centre_on_reverse

zoom_speed_scale 4.2
zoom_min_dist 1.4
zoom_max_dist 12.0

// Furball settings, not in trunk yet
// Should we apply damping to the zoom caused by collision to stop fast jittering?
//dampen_collision_zoom 0
//dampen_zoom_change_tolerance 0.03  // If the zoom distance changes by < this fraction, ignore the change
//dampen_zoom_wait_time 0.1  // How long there should be a constistent change in zoom before the camera adjusts
