stick_length .5	             		// Distance from player
stick_height 3.5					// Height of camera from ground

stick_sphere_radius 0.01			// Collision radius of stick cam (keep low)
lookat_offsety 0.2					// Y Offset player to the bottom of the screen
lookat_offsetz 0.0					// Z Offset player to the side of the screen

elevation_correction_strength 0.02
rise_with_speed 0.02               	// NB. with high values, holding right stick to one side and rotating player causes it to lift up. leave low.

euler_x -4.0						// Extra options for players position on screen
euler_y 0.0							// Extra options for players position on screen
euler_z 0.0							// Extra options for players position on screen

pan_auto_stationary_time 10.0
pan_auto_rotate_speed 1.0
pan_auto_zoom_speed 1.0
pan_user_rotate_speed 1.2			// How fast the right stick moves the camera around the player
pan_user_zoom_speed 1.0

sock_blend_in_time 2.0
sock_blend_out_time 1.0
los_look_ahead 0.75
los_width 0.4
los_height 0.25
screen_top 0.3
screen_bottom 0.33

//focal_region -1.0
//fStop -1.0
//focal_bias 0.0
pos_seek_scale 0.0
ang_seek_scale 0.0
priority 0.0
upper_angle_limit 80				// Max angle player can look up
lower_angle_limit 70				// Max angle player can look down
avoid_water_strength 0.0			// Do avoid water

suppress_y_tracking 0.7

blend_in_time 1.0

smooth_position 0.1
smooth_lookat 0.1125