stick_length 3.2          		// Distance from player
stick_height 1.5				// Height of camera from ground

stick_sphere_radius 0.06			// Collision radius of stick cam (keep low)
lookat_offsety 0.4					// Y Offset player to the bottom of the screen
lookat_offsetz 0.0					// Z Offset player to the side of the screen

elevation_correction_strength 0.07
rise_with_speed 0.02               	// NB. with high values, holding right stick to one side and rotating player causes it to lift up. leave low.

euler_x -4.0						// Extra options for players position on screen
euler_y 0.0							// Extra options for players position on screen
euler_z 0.0							// Extra options for players position on screen

pan_auto_stationary_time 10.0
pan_auto_rotate_speed 1.0
pan_auto_zoom_speed 1.0
pan_user_rotate_speed 2.5			// How fast the right stick moves the camera around the player
pan_user_zoom_speed 1.5

sock_blend_in_time 1.0
sock_blend_out_time 1.0
los_look_ahead  			0.00001		//0.750000
los_width    		0.900000	//0.400000
los_height 0.250000
screen_top 0.3
screen_bottom 0.33

focal_region -1.0
fStop -1.0
focal_bias 0.0
pos_seek_scale 0.0
ang_seek_scale 0.0
priority 0.0
upper_angle_limit 50//70				// Max angle player can look up
lower_angle_limit -10//-70				// Max angle player can look down
avoid_water_strength 0.0				// Do avoid water

suppress_y_tracking 0.7

moving_auto_rotate_speed 1.0 

