//----------------------------------------------------------------------------------------

//	SOME INFO ABOUT USE OF VFX AND PARTICLES IN BOLT TYPES

//	VFX Example:

//	VFX_muzzle "name" (this is a muzzle effect, that triggers from the end of the 'weapon'.

//	VFX_bolt "name" (this is the actual 'bolt')

//	VFX_hit "name" (this is the effect triggered upon impact.
//	For a ground impact effect, add the following flag:


//	vfx_spladoosh "name" (this is an extra effect that triggers when bolts pass through a water layer)

//	flags "	vfx_impact_only_on_floor" THIS MAKES THE VFX SPAWN FROM THE TERRAIN HEIGHT

//	debris_shoot = particles emitted from end of 'weapon', like a muzzle flash
//	debris_moving = particles trailing the fired bolt type
//	debris_hit = particles that trigger upon impact

//----------------------------------------------------------------------------------------


bolttype_start
	name "DefaultFlightBolt"
	
	VFX_hit "EXPLO_FIRE_MED"
	VFX_bolt "BOLT_Def_ArrowTrail_Lrg"
	VFX_muzzle "BOLT_Def_Muz"

	scene gsc "Levels\VFX\VFX_Bolts\VFX_Bolts.GSC"
	obj "BOLT_Def_Electric_Ob1"	
	obj_alt ""	

	//BoltAbility "ExplosiveBolt"
	BoltAbility "VelocipodBoltFiredNotifier"
	
	speed 30
	duration 3
	gravity 0.0
	//radius 0.125
	radius 0.0
	scale 3.0
	scaletime 0.1
	glow_obj "none"
	shadow_obj "none"
	part_hit "none"
	damage 1
	deflected_bolttype "none"
	rand_angle 0
	//sfx_shoot "Wpn_Velocipod_MachineGunFire"
	sfx_hit "Wpn_BlasterRicco"
	sfx_hit_gameobject "Wpn_BlasterRicco"
	flags "shoot_flash" "orientate_impact_deb" "orientate_muzzle_vfx"
	
	CanInteractWith "RangedSmashable"
	
bolttype_end

bolttype_start
	name "KrawlieBolt_RED"
	
	VFX_hit "EXPLO_FIRE_MED"
	VFX_bolt ""
	VFX_muzzle "BOLT_Def_Muz"
	
	//vfx_beams_scene "" 
	//VFX_beam "" 	

	scene gsc "Levels\VFX\VFX_Bolts\VFX_Bolts.GSC"
	obj "BOLT_Def_BlasterRed_Ob1"	
	obj_alt ""	

	//BoltAbility "ExplosiveBolt" 
	
	speed 30
	duration 9
	gravity 0.0
	//radius 0.125
	radius 0.0
	scale 10.0
	scaletime 0.1
	glow_obj "none"
	shadow_obj "none"
	part_hit "none"
	damage 1
	deflected_bolttype "none"
	rand_angle 0
	sfx_shoot "Wpn_GenBlasterFire"
	sfx_hit "Wpn_BlasterRicco"
	sfx_hit_gameobject "Wpn_BlasterRicco"
	flags "shoot_flash" "orientate_impact_deb" "orientate_muzzle_vfx"
	
bolttype_end

bolttype_start
	name "KrawlieBolt_RED_Slow"
	
	VFX_hit "EXPLO_FIRE_MED"
	VFX_bolt ""
	VFX_muzzle "BOLT_Def_Muz"
	
	//vfx_beams_scene "" 
	//VFX_beam "" 	

	scene gsc "Levels\VFX\VFX_Bolts\VFX_Bolts.GSC"
	obj "BOLT_Def_BlasterRed_Ob1"	
	obj_alt ""	

	//BoltAbility "ExplosiveBolt" 
	
	speed 15
	duration 9
	gravity 0.0
	//radius 0.125
	radius 0.0
	scale 5.0
	scaletime 0.1
	glow_obj "none"
	shadow_obj "none"
	part_hit "none"
	damage 1
	deflected_bolttype "none"
	rand_angle 0
	sfx_shoot "Wpn_GenBlasterFire"
	sfx_hit "Wpn_BlasterRicco"
	sfx_hit_gameobject "Wpn_BlasterRicco"
	flags "shoot_flash" "orientate_impact_deb" "orientate_muzzle_vfx"
	
bolttype_end

